ollama run qwen3:30b-a3b选对模型,
跑在你已有的硬件上。
选择平台和内存,我们会给出保守的模型适配、合适的推理服务,以及真正可执行的启动命令。
ollama run gemma3:27bollama run <model-tag>ollama run gpt-oss:20bollama run qwen3:14bollama run gemma3:12b这是地图,不是排行榜
我们区分总参数、MoE 激活参数、量化权重、运行时支持和实测速率;没有证据的速度保持未知。
从安静的笔记本到 80GB 加速卡
每一类设备都有不同的内存预算、推理路径和诚实上限。
8 GB CPU laptop
Small text models with short context. Expect patient, private inference rather than speed.
打开指南16 GB CPU desktop
Comfortable with 3B–8B Q4 models; 12B is possible only with reduced context and patience.
打开指南Apple silicon · 16 GB
A polished 4B–8B local experience when the OS and apps have enough headroom.
打开指南NVIDIA · 8 GB
The mainstream 4B–8B tier. Some 12B INT4 builds fit tightly with modest context.
打开指南NVIDIA · 12 GB
Strong 8B–14B Q4 territory for a single user.
打开指南NVIDIA · 16 GB
14B models are comfortable; 20B-class low-bit MoE models are a tight upper edge.
打开指南代表性开放权重模型
为任务选择推理层
Ollama
One-command local chat and app integration
打开指南llama.cpp
GGUF models, CPU/GPU offload, embedded and unusual hardware
打开指南LM Studio
Discovering, downloading and testing models without a terminal
打开指南MLX LM
Native Apple silicon inference, experimentation and fine-tuning
打开指南vLLM
Linux GPU servers, concurrency and OpenAI-compatible production APIs
打开指南TensorRT-LLM
Maximum NVIDIA throughput after engine tuning
打开指南估算是怎么算的
从官方模型大小和量化格式出发,为系统与运行时留出空间,并把上下文缓存视为额外开销。MoE 按总参数计算,而不是激活参数。
下载 40GB 之前先问清楚
Does a 24 GB GPU run a 30B model?+
Often at Q4/INT4 with a conservative context. Qwen3 30B-A3B and Gemma 3 27B are representative fits, but cache and runtime overhead still matter.
Are active MoE parameters the memory requirement?+
No. Active parameters affect compute per token; total parameters still need to be stored in memory or offloaded.
Which runtime should a beginner choose?+
Ollama for a terminal-first setup or LM Studio for a visual desktop. llama.cpp is the portable fallback; vLLM is for higher-throughput GPU serving.
Do you benchmark speed?+
Not yet. Launch recommendations are transparent memory-fit estimates backed by primary documentation. We do not invent tokens-per-second numbers.